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Godot Csharp Fps Controller
Status: Active
I haven’t found a C# godot FPS controller that I fully enjoy, so, why not write my own?
I was using the C# version of this https://github.com/expressobits/character-controller, and while it’s pretty fully-featured, it was becoming more and more difficult to extend for what I wanted/needed to do.
So far, all I’ve got is cardinal direction movement and mouse control. There’s tons to do here and I am actively working on it.
This is the footer - I’m too lazy to actually do anything about it